Here is a collection of the keyarts I created for Hungry Shark Evolution major updates.
Base game character models created by Future Games of London and Ubisoft Barcelona.
With 3DS Max and Zbrush, I made the HIghres 3D models. And I created and made most of the scene objects.
I worked as Art Director and 3D artist on this illustrations.
Tools used :
- Modeling : 3DS Max and Zbrush
- Texturing : Substance Painter
- Rendering : VRay
- Post compositing : Photoshop
- Graphic designs : Illustrator
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